Full summary
- TON blockchain games have seen significant growth, with around 20% of Telegram users now playing games every month.
- Hamster Kombat claims to have over 300 million users and is preparing for a major token airdrop.
- Experts predict a potential decline in the number of users of many clicker games after their token generation events.
- Hamster Kombat launched 3 new mini-games and built a platform combining Web2 and Web3 games.
- Binance has hinted that it is considering listing Hamster Kombat’s $HMSTR token, indicating growing interest from major exchanges.
The Blockchain Open Network (TON) has seen a significant increase in gaming activity, with Telegram-based games like Hamster Kombat leading the way.
According to Inal Kardan, head of gaming at the TON Foundation, around 20% of Telegram’s 950 million monthly active users now play at least one game per month, a twenty-fold increase since December 2024.
Hamster Kombat, a tap-to-earn game in which players manage a virtual cryptocurrency exchange, has become a frontrunner in this new wave of blockchain games.
The game boasts over 300 million users, with 50 million daily active players. This explosive growth has caught the attention of major cryptocurrency exchanges, with Binance teasing a possible listing of Hamster Kombat’s $HMSTR token.
The game’s popularity stems from its simple yet addictive gameplay, where users tap to earn in-game currency and invest in various aspects of their virtual exchange.
Players can earn passive income by purchasing different parts of the exchange, each providing a certain number of tokens per hour. This mechanic has kept millions of players engaged, with many anticipating a potentially lucrative token airdrop.
Hamster Kombat recently expanded its offering by launching three new mini-games within its ecosystem. This move is part of the team’s stated goal of creating a gaming platform that combines Web2 and Web3 experiences to support and extend the utility of their $HMSTR token.
However, the durability of these clicker games remains a topic of debate among industry experts.
Andrew Saunders, Director of Growth at SKALE Labs, predicts a “pretty significant drop-off in users after the token generation event for most of these games.” Saunders argues that many users are primarily motivated by “airdrop speculation” and may lose interest once the reality of token distribution sets in.
Despite these concerns, Hamster Kombat appears to be taking steps to build a more sustainable ecosystem. The game’s whitepaper outlines plans for future development, and the team hinted at a “season two” before even fully revealing details about its first season.
Dear CEOs 🐹,
As we mentioned in our updated whitepaper, we are building a gaming platform combining Web2 and Web3 games that will support and extend the utility of the $HMSTR token!
🎮 Starting today, we will be adding new games so that you have a variety of choices and can…
– Hamster Kombat (@hamster_kombat) August 6, 2024
The broader implications of this boom in gaming on the TON blockchain are significant. Kardan envisions a future where more complex “mid-core” games will emerge on the platform. He cites Gatto, a Tamagotchi-like game on Telegram, as an example of the type of games that could gain traction in the coming months.
The integration of blockchain technology into casual mobile games has created new opportunities for gamers and developers. Joseph Cooper, CEO of Earn Alliance, suggests that playing Web3 games could potentially become a more lucrative side hustle than traditional gig economy jobs, like driving for Uber.
As the ecosystem matures, the focus is likely to shift from simple clicker games to more engaging and lasting gaming experiences.
The success of platforms like Hamster Kombat in maintaining user engagement after token generation will be crucial in determining the long-term viability of this new gaming paradigm.